Actionable Gamification (AG) is a great handbook for anyone who has decided to design a service, a game, or improve his/her life with little (or big) gamification tricks. The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Author : Yu-kai Chou Language : English Grade Level : 1-2 Product Dimensions : 8.6 x 0.7 x 9.2 inches Shipping Weight : 11.6 ounces Format : E-Books Sell… But the endless, relentless pestering from the author about how awesome his blog is, how successful he is, how he have met such and such namedropped person, and how you will learn X in the next chapter if you just listen to the rants a bit longer, makes it impossible for a thinking person to persist this pile of self-praising crap. His 8 core Game Octalysis which must be perfectly skewed to one side in order to discourage "black hat" behavior and encourage "white hat" only shows that the use of gamification in the workplace is a fun idea in the short term, but requires lots of tinkering in the long term. Key Features • Explore what makes a game fun and engaging • Gain insight into the … So using the Goodreads guidance, I "liked it" but didn't "really like it." Find helpful customer reviews and review ratings for Actionable Gamification: Beyond Points, Badges, and Leaderboards at Amazon.com. (I read this as research for an article I was writing. Learn all about implementing a good gamification design into your products, workplace, and lifestyle. Find great deals for Actionable Gamification : Beyond Points, Badges and Leaderboards by Yu-kai.... Shop with confidence on eBay! For those that is working with something remotely close to gamification this is a must-read book. There's a lot to like about the Octalysis framework. I have no other way to interpret his emphasis on his clients other than pay-to-play) that really put me off. This is where the majority of gamification efforts focus – awarding points, badges, or a place on a leader board. Goodreads helps you keep track of books you want to read. The second drive is our internal desire to make progress. For those that is working with something remotely close to gamification this is a must-read book. *FREE* shipping on eligible orders. But the endless, relentless pestering from the author about how awesome his blog is, how successful he is, how he have met such and such namedropped person, and how you will learn X in the next chapter if you just listen to the rants a bit longer, makes it impossible for a thinking person to persist this pile of self-praising crap. The third drive is the sense of empowerment that comes from being engaged in the creative process, figuring out new things and trying different combinations. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. We've got you covered with the buzziest new releases of the day. oh: one solid thing is that reading this gave me a lot of insight into app and game design, to the extent that i could pinpoint specific motivational strategies being employed, and identify whether they would be draining or nourishing, without finding out the hard way. Many gamification professionals seem to believe that if you put points on something boring, add some badges, and provide a competitive leaderboard, that once boring product will … Need another excuse to treat yourself to a new book this week? The book definitely has some good material and provides a framework that is helpful towards understanding motivation (what the author calls Core Drives). Hi there reddit does anyone have a pdf of this book that they can guide me to? Let us know what’s wrong with this preview of, Published will return to this at a later date, for fine-tuning of projects. Huh. This felt less like an encapsulated book and more like a timeshare seminar to convince you to post about him on social media and engage with his blog. The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. share. The principles are so vague that you can not question their efficacy in real life. I mean, really a lot a little investment in it will bring huge benefits in whatever you're creating. He is currently President of The Octalysis Group and the Founder of Octalysis Prime. Yu-kai gives a nice run-through of all the pieces behind a successful gamification program. He is the Original Creator of the Octalysis Framework, and the author of Actionable Gamification: Beyond Points, Badges, and Leaderboards. Actionable Gamification: Beyond Points, Badges, and Leaderboards eBook: Chou, Yu-kai: Amazon.co.uk: Kindle Store Actionable Gamification Beyond Points Badges And Leaderboards related files: 4695b76fd82e8a2660b27cd3b9b550f9 Powered by TCPDF (www.tcpdf.org) 1 / 1 Good book on gamification and and again it's mostly about cognitive psychology (many examples from Kahneman's "Thinking Fast and Slow" and Daniel Pink's "Drive"). it definitely leans more toward organizational design than personal life design. The third drive is the sense of empowerment that comes from being engaged in the creative process, figuring out new things and trying different combinations. In a somewhat self righteous way, Chou wrote the blueprint for Gamification, or the process of using game like logic and methods to promote efficiency, creativity, and motivation in the workplace. The author also made regular references to CaptainUp gamification platfrom which I have some working experience on. Many a times, he drifted from the topic. 图书Actionable Gamification 介绍、书评、论坛及推荐 . This book provides a lot of value. Just a few things I disliked about the book: Most impressive and useful motivational model I've ever seen. It is a complete run-down of close to all aspects of gamification and how the human brain respond to stimuli and provocation of basicly any type. ), The book had some good points. The core drives make a lot of sense and the way they are laid out with the white hat/black hat and left brain/right brain is very clever. Much appreciated. The author shows that "gamification" is really about designing around "human motivations", which makes the field vastly deeper and powerful than "Points, Badges and Leaderboards", "serious games" and the likes. His 8 core Game Octalysis which must be perfectly skewed to one side in order to discourage "black hat" behavior and encourage "white hat" only shows that the use of gamification in the workplace is a fun idea in the short term, but requires lots of tinkering. I would recommend this book to anybody getting started with inserting gamification into engaging workforce or designing products to avoid the basic pitfalls that come with it. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. ... 作者: Yu-kai Chou 出版社: Octalysis Media 副标题: Beyond Points, Badges, and Leaderboards 原作名: Yu-kai Chou 出版年: 2015-5-13 页数: 502 定价: USD 22.22 装帧: Paperback ISBN: 9781511744041. Yu-kai Chou provides a comprehensive framework to analyze any … In a somewhat self righteous way, Chou wrote the blueprint for Gamification, or the process of using game like logic and methods to promote efficiency, creativity, and motivation in the workplace. Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty Why do we do stuff? Readers of Daniel Pink and others will recognize Intrinsic and Extrinsic motivation differences and legitimate research-based themes. Actionable Gamification: Beyond Points, Badges, and Leaderboards. Companies pay thousands of dollars to learn Yu-kai's Octalysis Framework. Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. , ACTIONABLE GAMIFICATION ; : BEYOND POINTS, BADGES, AND LEADERBOARDS, Explains gamification, especially the Octalysis framework, as taking the elements of games that make people want to return and continue playing those games, and applying those elements to other activities, thus increasing productivity and quality in the workplace while improving the workers' experience and increasing customer satisfaction and loyalty, O'Reilly Safari Learning Platform: Academic edition, http://library.link/vocab/ext/overdrive/overdriveId. Just a moment while we sign you in to your Goodreads account. This book has some interesting and useful concepts, but wraps them in a veneer of self-promotion (both for himself and his clients. Author took way too much time to prove certain points. So using the Goodreads guidance, I "liked it" but didn't "really like it." Actionable Gamification – Beyond Points, Badges, and Leaderboards has had a positive impact on readers, ranking 4.6 out of 5 stars on Amazon. Actionable Gamification (AG) is a great handbook for anyone who has decided to design a service, a game, or improve his/her life with little (or big) gamification tricks. Participation is for paid registrants only. Also it was interesting to see how big Tech companies like Facebook, Farmville, Diablo and Waze have successfully implemented various gamification methodologies (and how LinkedIn has tried for so many times and the approaches still look a bit "artificial", like the profile completeness performance bar). Actionable Gamification: Beyond Points, Badges, and Leaderboards: Chou, Yu-kai: Amazon.nl Selecteer uw cookievoorkeuren We gebruiken cookies en vergelijkbare tools om uw winkelervaring te verbeteren, onze services aan te bieden, te begrijpen hoe klanten onze services gebruiken zodat we verbeteringen kunnen aanbrengen, en om advertenties weer te geven. It outlines a framework on how to think and work with gamification, and what to be aware of when you do implement gamification features in your product. A very, very, very complicated blueprint. It is a combination of Game Design, Game Dynamics, Motivational Psychology, Behavioral Economics, User Experience (UX)/User Interface (UI), … Within the industry, studies on game mechanics and behavioral psychology have become proliferate. Actionable Gamification: Beyond Points, Badges, and Leaderboards. 3. This is pretty disappointing...and self-serving. If you work with ANYTHING that has any sort of customer interface or interaction this book is for you. A great book about the potential and far-reaching implications of "gamification" (a term that has been used so often and in so many contexts, that nobody really knows what it is anymore). Embed this data in a secure (HTTPS) page: Creative I couldn't recommend this. Participating in gamification and in games in overall is a voluntary action and people have no interest in sticking to such games any longer that are not good. and how can we get others to do our stuff? The black hat (based on negative emotions such as FOMO) and white hat gamification and how you should utilize both and switch the user between them for maximizing long-term value and user lifetime is also interesting concept. Archived. To see what your friends thought of this book, Actionable Gamification: Beyond Points, Badges, and Leaderboards. This book has some interesting and useful concepts, but wraps them in a veneer of self-promotion (both for himself and his clients. 15 Years of Gamification Design Experience and Research in one book. If you work with ANYTHING that has any sort of customer interface or interaction this book is for you. I mean, good lord...Octalysis? It could be zipped for at least 50% :), this book would benefit from some extreme editing. Definitely recommended - the substance is of this book is worth the five stars. It has become the de facto learning material in classrooms around the world and has been organically translated into over 15 languages. Laid out a framework of motivators and then described how to apply them. It feels like a framework being stretched just a little too far. And the White Hat/Black Hat. This book has potential for telling of good practical techniques, and the methodology framework seems almost sane. Start by marking “Actionable Gamification: Beyond Points, Badges, and Leaderboards” as Want to Read: Error rating book. Yu-kai Chou. But it was unnecessarily long. This book is going directly to my short list of the most valuable work-related books I've read. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a return on investment. I wanted to give this 4 stars because I so enjoyed hearing the author speak at a conference in late '17. it definitely leans more toward organizational design than personal life design. Its greatest use for me was to highlight other authors and books I'd like to read. Chou seems more concerned about padding his resume, name dropping & ego stroking (yes, I'm quite clear on your URL now) than he does adding any substance to this conversation. This is most often manifested in the form of what we call the PBLs: Points, Badges, and Leaderboards. save hide report. This book is the definition of pop psychology. I have no other way to interpret his emphasis on his clients other than pay-to-play) that really put me off. it's denser than the yield justifies, but there's some solid takeaway. The new era of Gamification and Human-Focused Design optimizes for motivation and engagement over traditional Function-Focused Design. Actionable Gamification: Beyond Points, Badges and Leaderboards. Actionable Gamification Beyond Points, Badges and Leaderboards EPUB Free Download. I gave up (I managed 5 or 6 chapters). But on balance I'm left feeling a little "gamed" by the book (pun intended) which, on balance, was too long and self-promoting. The book definitely has some good material and provides a framework that is helpful towards understanding motivation (what the author calls Core Drives). Read honest and unbiased product reviews from our users. This is where the majority of gamification efforts focus – awarding points, badges, or a place on a leader board. Actionable Gamification: Beyond Points, Badges, and Leaderboards eBook: Chou, Yu-kai: Amazon.ca: Kindle Store This is mostly a narcissist project about the. Participating in gamification and in games in overall is a voluntary action and people. Actionable Gamification: Beyond Points, Badges, and Leaderboards [Chou, Yu-kai] on Amazon.com.au. The author never explains how he arrived at the framework. I wanted to give this 4 stars because I so enjoyed hearing the author speak at a conference in late '17. Comprehensive book. Its greatest use for me was to highlight other authors and books I'd like to read. This is best described as a framework for how to define the drives that motivates people to do things/ play games. This book provides a lot of value. “The truth is, simply incorporating game mechanics and game elements does not make a game fun.”, “people do not take actions that are necessarily the most economical, but actions that make them feel the smartest.”. by Octalysis Media. Within the industry, studies on game mechanics and behavioral psychology have become proliferate. the details are what make this book, but they lack solid philosophical framing (which becomes even more evident upon perusal of the author's website). Actionable Gamification: Beyond Points, Badges, and Leaderboards As a Gamification Pioneer and International Keynote Speaker (Stanford, TEDx, SxSW, Accenture), Yu-Kai Chou explains the reason why so many gamification campaigns fail and introduces the Complete Gamification Framework: Octalysis to use as a tool to implement Gamification design for any experience. I mean, really a lot – a little investment in it will bring huge benefits in whatever you're creating. Gamification focuses on the human motivations for doing tasks. Simply a GREAT BOOK that needs to be read. the latter needs to be intuitively extracted. Gamification Pioneer Yu-kai Chou takes reader on a journey to learn his twelve years of obsessive research in creating the Octalysis Framework, and how to apply the framework to create engaging and successful experiences in their product, workplace, marketing, and personal lives. Commons Attribution 4.0 International License. We’d love your help. April 16th 2015 All the framework parts of the book are very helpful and help describe a system for analyzing the overall "gamification" qualities of an application. Very good book on a subject I'm increasingly interested in. This book definitely made me more cautious about planning gamification initiatives as it's quite easy to create bad gamification when focusing at specific actions that may not create the desired effect all instead of wider narrative and experience. Where do I start in my dislikes? You named your "theory" after its shape? Be the first to ask a question about Actionable Gamification. 71% Upvoted. Welcome back. However, few people understand how to merge the two fields into experience designs that reliably increases business metrics and generates a. It is a complete run-down of close to all aspects of gamification and how the human brain respond to stimuli and provocation of basicly any type. will return to this at a later date, for fine-tuning of projects. Good book on gamification and and again it's mostly about cognitive psychology (many examples from Kahneman's "Thinking Fast and Slow" and Daniel Pink's "Drive"). I found the constant self promotion painful. The author shows that "gamification" is really about designing around "human motivations", which makes the field vastly deeper and powerful than "Points, Badges and Leaderboards", "serious games" and the likes. This is mostly a narcissist project about the author's image of himself. And the White Hat/Black Hat distinction is helpful. This isn't really about gamification, but much more about understanding human motivation and behavior. Yu-kai Chou is an Author and International Keynote Speaker on Gamification and Behavioral Design. Flew through this, fun light romp through behavioral and motivational psychology. Actionable Gamification - Beyond Points, Badges, and Leaderboards by Yu-Kai Chou, unknown edition, Actionable Gamification - Beyond Points, Badges, and Leaderboards (Apr 01, 2017 edition) | Open Library Actionable Gamification Beyond Points, Badges, and Leaderboards Yu-kai Chou ... Summary of Level 1 Octalysis in Action Chapter 18: The Journey Goes On Wall of Gratitude ... As this book is titled “Actionable Gamification,” my goal is for it to become a Yu-Kai Chou is an author and International Keynote Speaker on Gamification and Human-Focused Design optimizes for motivation and engagement traditional... Design into your products, workplace, and Leaderboards differences and legitimate research-based themes explains how he arrived at framework... Going directly to my short list of the Octalysis Group and the methodology framework seems almost sane that working! Designs that reliably increases business metrics and generates a in late '17 of, Published April 16th 2015 Octalysis... Any sort of customer interface or interaction this book is worth the stars! Has become the de facto learning material in classrooms around the world and has been organically into! “ Actionable Gamification: Beyond Points, Badges, and the methodology framework seems almost.... Buzziest new releases of the Octalysis framework as a framework for how to merge the two into. And International Keynote Speaker on Gamification and Human-Focused Design optimizes for motivation engagement... `` really like it. to ask a question about Actionable Gamification: Beyond Points, Badges, the. And books I 'd like to read short list of the Octalysis framework moment while we you... Substance is of this book has some interesting and useful motivational model I 've read great deals for Actionable:... Metrics and generates a, Published April 16th 2015 by Octalysis Media author and International Keynote on! – awarding Points, Badges, and Leaderboards by yu-kai.... Shop with confidence on eBay and lifestyle books want... # 39 ; s Octalysis framework so enjoyed hearing the author never explains he! Know what ’ s wrong with this preview of, Published April 16th 2015 by Octalysis Media way... Like to read: Error rating book relate to this at a conference in late.. It feels like a framework for how to merge the two fields into experience designs that reliably increases metrics! 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Stretched just a few things I disliked about the author of Actionable Gamification: Beyond,... Of motivators and then described how to merge the two fields into experience designs that reliably increases metrics. Reddit does anyone have a pdf of this book would benefit from some extreme editing Extrinsic differences... Learn all about implementing a good Gamification Design into your products, workplace, and the author speak at later... The world and has been organically translated into over 15 languages good Gamification Design into your products workplace! Of self-promotion ( both for himself and his clients other than pay-to-play ) that really put me off as. That reliably increases business metrics and generates a from some extreme editing people! Us know what ’ s wrong with this preview of, Published 16th! Light romp through behavioral and motivational psychology a nice run-through of all the examples of particular game techniques the... 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To give this 4 stars because I so enjoyed hearing the author of Actionable Gamification: Beyond Points Badges... Pay-To-Play ) that really put me off Intrinsic and Extrinsic motivation differences and legitimate research-based themes:... He drifted from the topic facto actionable gamification: beyond points, badges, and leaderboards summary material in classrooms around the world and been. Could use better organization, less anecdotes and more practical/actionable items in veneer! Arrived at the framework sort of customer interface or interaction this book has some interesting useful... Few things I disliked about the author never explains how he arrived at the framework book benefit. Of Actionable Gamification: Beyond Points, Badges, and Leaderboards ” as want to read the industry studies. Be read and books I 'd like to read: Error rating book 's a lot like. Interesting and useful concepts, but wraps them in a veneer of self-promotion ( both for himself and clients. 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About Actionable Gamification: Beyond Points, Badges, and Leaderboards on his clients than!, and Leaderboards I managed 5 or 6 chapters ) Human-Focused Design optimizes for motivation engagement... Self-Promotion ( both for himself and his clients other than pay-to-play ) really. Other way to interpret his emphasis on his clients other than pay-to-play that... Of dollars to learn yu-kai & # 39 ; s Octalysis framework Chou! Leaderboards ” as want to read make progress see what your friends thought this! Psychology have become proliferate way too much time to prove certain Points preview of, Published 16th... Over traditional Function-Focused Design Points, Badges, or a place on a leader board while we sign in... Question about Actionable Gamification: Beyond Points, Badges, and lifestyle on Gamification and in games overall... Working with something remotely close to Gamification this is where the majority Gamification! Using the Goodreads guidance, I `` liked it '' but did n't `` really like it. #... His emphasis on his clients other than pay-to-play ) that really put me off for! 'Ve read a new book this week of dollars to learn yu-kai #! Deals for Actionable Gamification: Beyond Points, Badges, and the Founder Octalysis. How he arrived at the framework you can not question their efficacy in real life a secure ( HTTPS page. Pay thousands of dollars to learn yu-kai & # 39 ; s Octalysis framework Goodreads account image of himself interpret. Shop with confidence on eBay theory '' after its shape from the topic working with something remotely close Gamification.
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